Create a `Shape` class with `virtual void draw()`. Create a `Circle` class that overrides it using the `override` specifier to print ‘Drawing Circle’. Instantiate `Circle`, point a `Shape*` to it, and call `draw()`.
None
Print the message.
None
Drawing Circle
The `override` specifier explicitly tells the compiler that the method is meant to override a base class method, preventing silent bugs caused by typos in method names.
#include <iostream>
class Shape {
public:
// Virtual method
};
class Circle : public Shape {
public:
// Override with 'override' keyword
};
int main() {
// Setup pointer and execute
return 0;
}Embedded systems rely on efficient low-level programming to interact directly with hardware. In this course, you will learn how to write practical Embedded C programs used in real microcontroller-based systems. Rather than focusing only on theory, this course follows a practice-driven approach. Each lesson includes hands-on coding exercises that simulate real firmware development tasks used