Create a `Buffer` class managing dynamic memory `int* data`. Implement the Rule of Three: a Destructor, a Copy Constructor, and a Copy Assignment Operator. Have them print ‘Destructor’, ‘Copy Constructor’, and ‘Copy Assignment’ respectively. In `main()`, within a local block `{}`, create `b1(val)`, then `Buffer b2 = b1;`, and `Buffer b3(0); b3 = b1;`.
A single integer.
Print the operational trace.
None
42
Copy Constructor
Copy Assignment
Destructor
Destructor
Destructor
The Rule of Three states that if a class requires a user-defined destructor, copy constructor, or copy assignment operator, it almost certainly requires all three to safely manage memory.
#include <iostream>
class Buffer {
int* data;
public:
Buffer(int v) : data(new int(v)) {}
// Implement the Rule of Three here
};
int main() {
int val;
if (std::cin >> val) {
{
// Instantiate b1, b2, and b3 according to the prompt
}
}
return 0;
}Embedded systems rely on efficient low-level programming to interact directly with hardware. In this course, you will learn how to write practical Embedded C programs used in real microcontroller-based systems. Rather than focusing only on theory, this course follows a practice-driven approach. Each lesson includes hands-on coding exercises that simulate real firmware development tasks used