Create a `Pet` class and a `Person` class. The `Person` has a method `adopt(Pet* p)` that sets a `Pet*` pointer member and prints ‘[Person] adopted [Pet]’. The `Pet` has no knowledge or pointer pointing back to the `Person`.
Two strings: Person name then Pet name.
Print the adoption message.
No spaces in names.
John Buddy
John adopted Buddy
In a unidirectional association, one object relies on the other, but the relationship does not go both ways.
#include <iostream>
#include <string>
class Pet {
public:
// Write your code here
};
class Person {
public:
// Write your code here
};
int main() {
// Read input, create objects, and adopt
return 0;
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