Create a `Dog` class with a class variable `legs = 4`. Instantiate a dog and modify *only that instance’s* `legs` attribute to 3. Print the class variable and the instance variable on separate lines.
None
Print 'Class: [val]' on line 1, and 'Instance: [val]' on line 2.
None
Class: 4
Instance: 3
Assigning a value to an instance attribute with the same name as a class attribute 'shadows' the class variable for that specific instance, without changing the global class state.
class Dog:
legs = 4
if __name__ == '__main__':
# Instantiate a dog, shadow the legs variable, and print
passEmbedded systems rely on efficient low-level programming to interact directly with hardware. In this course, you will learn how to write practical Embedded C programs used in real microcontroller-based systems. Rather than focusing only on theory, this course follows a practice-driven approach. Each lesson includes hands-on coding exercises that simulate real firmware development tasks used