Create a `Base` class with a virtual destructor printing ‘Base ~’. Create a `Derived` class overriding the destructor to print ‘Derived ~’. In `main()`, dynamically allocate `Derived` using a `Base*` pointer (`Base* b = new Derived();`), then `delete b;` to trigger both destructors cleanly.
None
Print the cascade of destructor calls.
None
Derived ~
Base ~
If a base class pointer deletes a derived object, the base destructor MUST be virtual. Otherwise, the derived destructor never runs, causing massive memory leaks.
#include <iostream>
class Base {
public:
// Implement virtual destructor
};
class Derived : public Base {
public:
// Implement destructor
};
int main() {
// Allocate and delete pointer
return 0;
}Embedded systems rely on efficient low-level programming to interact directly with hardware. In this course, you will learn how to write practical Embedded C programs used in real microcontroller-based systems. Rather than focusing only on theory, this course follows a practice-driven approach. Each lesson includes hands-on coding exercises that simulate real firmware development tasks used